The "Grim Rally" Tactic
After the war generals post
from a few days ago, a player named GrimsBadAzz (better known as
"Grim") informed me that he has been very successful as a war general
(WG) and he wanted to share his tactics with everyone.
This is very original rally tactic that I think will be new to a lot of you, and extremely useful.
Planning
Step 1: Call a "Break Chat"
- Any r4 can call for a "break chat". Basically a halt in alliance chat. Prior to attacks, break chat and have all players participating private message (PM) the WG. Based off the amount of PMs determine how to assign roles and the the target.
Step 2: Define Roles
- Rally point/ player (RP) - The RP is assigned to the individual who has the best hero for the rally. The WG should give them exact coords to port to. This is not only for rallies, but hive burning as well. You and your team should always know who is RP before porting. The RP will call out info about the rallies (when they are set, time remaining, etc). There is always an actual RP and typically at least 1 alternate RP. The reason for an alternative RP will be described below.
- Observation point/player (OP) - The OP is a scouting location, where a player or players observes enemy movement (rss, reinforcements, enemies who port in after attack has begun). Observers must have a high level of scouting researched and must relay info in AC pertaining to scout reports and enemy movement. You can assign multiple OPs. Members who are too weak for the attack, or without ports can screen watch and be alternate OPs. It's a great way to get everyone involved and minimize pressure on the attackers.
Step 3: Ready the troops
Once roles are assigned, ask on AC if everyone is "up". Players who are "up" have:
- Hero skills and equipment set
- Boosts active/ready
- Understanding of roles
- Ports/gold
- Completely ready for movement
Once enough players are "up" post coords for the first and only time. Coords are RP site, and once given, RP may port. Once RP is at the target, other players may begin porting in.
Rally Time
"Ok so that is the basics of attack planning. Now I will cover a very good rally strategy we use that has given us tremendous results. Every time we were going to set a rally, there would always be several enemies who would port in to reinforce. I personally don't like odds of an enemy who is reinforced. Members
of my alliance were getting frustrated because we are the top alliance
but rarely can pull off a successful rally (I'd always cancel). So i came up with what I call "a Grim rally" in order to have more success."
Step 4: "Grim rally"
- Establish an area with multiple potential rally targets. You can even port to an area with only one target and bait other enemies to port by setting a rally. (Everyone comes running to reinforce from my experience).
- Once you have multiple targets, select an actual target. Assign RP actual, and alternate RPs.
- Confirm the OPs know who they are scouting.
- Port and set actual rally, AND have alternate RPs set a rally simultaneously. Make sure everyone understands who is the real rally point. Have members send preferably full march strat t4 with 30 k strat t3 meat shields in EACH march.
- Have participants send 1 troop marches to alternate RPs. No hero should ever be in an alternate rally.
- Cancel actual rally if: target shields, ports, not full rally, or target has full reinforcements.
- Theoretically all the rallies (alternate and real) march at the same time at 3 different targets. This causes the enemy to not effectively be able to reinforce and can lead to massive blowouts.
WARNING: Don't forget the alternate RPs should not under any circumstance put their hero in the rally. It's a march of only a few troops and a suicide mission. If a hero is in the march, it will be captured.
Questions for you guys:
What do you think of the "Grim Rally"? Would you use it?
Has anyone else had great results with this method?
Contributed by Grim
Thank to http://www.gameofwarrealtips.com